Wena is our mobile drawing and guessing game. This Privacy Policy explains our approach to your data — in short: no accounts, no personal information, and nothing kept after your match ends.
Effective date: July, 2026
Wena does not require you to create an account or sign in. We do not collect your name, email address, phone number, or any other identifying information about who you are.
Wena is a real-time multiplayer game, so to play a match your device connects to our game server. While you're in a match, the following is sent to our server and shared live with the other players in your room:
This data only exists to make the match work in real time. Our server relays it between players in memory and does not write it to a database — once everyone leaves the room, it's gone. We do not keep match history, save your drawings, or build a profile of you.
Wena does not use analytics, advertising, or crash-reporting SDKs. We do not collect or have access to:
Wena only requests network access, which it uses to connect to our game server for multiplayer matches as described above. It does not request access to your contacts, photos, camera, microphone, or location.
Wena does not collect names, emails, or any identifying information from anyone, including children. The nickname and avatar you pick are not real identifying information and are only visible to other players during a live match.
We do not sell or share any data with third parties. Wena does not integrate any third-party analytics, advertising, or tracking services.
If this Privacy Policy ever changes — for example, if a future version of Wena adds new features that change what is collected — we will update the "Effective date" below and describe clearly what is collected.
Questions about this Privacy Policy? Reach out to us at cyanware.info@gmail.com.